Friday, 30 November 2012

Object Concept (Scythe)

Kekai Kotaki



Kekai Kotaki is a digital artist that specializes in character design. One of the many projects he has worked is Guild Wars II. A very popular MMORPG. He started on Guild Wars I in 2000 as a lowly texture artist, and slowly climbed the ranks to the skilled concept artist that he is today.

For my object that i would like to draw would be one kind of weapon. I have been drawing a lot of warrior type silhouettes and want to progress my drawing skills on things like swords and bows. I chose this artist because i really like the characters and weapons that he designs. I like the idea that weapons can represent characters and i think that characters can represent weapons as well. Things like colour and style can determine a characters weapon and that is shown clearly in the right hand side of the image here. I chose this image because i really like the character and weapon and also because the weapon isnt generic. The scythe is something that is not seen very often and i'd like to do my own adaptation of one.









This is the final production of my Scythe concept. I decided to use some of the inspiration form the artist research i did to inspire the shape and design of the scythe. One thing i wanted to do is to make the blade of the scythe more interesting. By incorporating a dragon head on the back of the scythe this gives the object a more interesting story. Rather than just being a weapon this could be a historical weapon. You could use this information to translate the idea further down the line in terms of 3D and game generation. this could be an epic weapon, the dragon head could be alive. I also tried to build dragon wings and scales down the edge of the blade to give it more of a dragon look.





Friday, 23 November 2012

Character Concept


The art off Jeff MD is the online blog and portfolio of Jeff MD. He is a digital concept artist and had headlined on such magazines as fantasy art. This image entitled "Zhetri" is a female character concept based on a gladiator/japanese look. Using references he has come up with a good piece of fantasy art that you could see being used in games at a professional level. 




These are my six sketches that i have done to get an idea of what i wanted to draw. I had an idea of an ancient soldier and thats what i wanted to come up with.

This is the refined sketch for my final piece on my character concept.


This my final piece of my character concept. During my refined sketch stage i was struggling to come up with a weapon and shield  for my character as he is a soldier. Through further reaserch and using my previous reaserch i came up with some appropriate weaponary for my character. I also felt that adding some sngel wings gave him a more epic feel. Maybe he is battling the forces of hell i dont know, but i have given enough information to let game developers give him the characteristics and fell of a real character.



Environment Concept


Feng Zhu is a concept artist and designer. He uses a very unique drawing style to create epic scale environments with incredible detail. He has his own school of art and design and has many video tutorials on his techniques and processes. 

I chose this piece because i love the battle sense concept. I think that battle scenes can vary so much form close encounters to massive armies clashing. There is also a lot of history in them and I thunk that they can tell a story.

This environment is full of energy and power. The use of the reds and oranges give you a sense of war and fighting. the drawing style makes the image look quite aggressive and it has a sense of motion. He uses techniques like having the door glowing. Your eye is drawn to and from it, like the army is. 









Personal Concept Work



Concept Gun